![]() All of these collectibles appear at random locations, over the course of each stage. Afterwards, its parts are scattered, prompting Nikola to collect them, so he can deploy the mech again. This miracle of modern destruction does immense damage with its twin mini-guns, but only lasts for a short time. Shields offer a few seconds of protection, nukes destroy large quantities of monsters, and a stack of technical manuals doubles experience gains. Power-ups can also randomly appear, and should be grabbed at the player's earliest convenience. This invention drains charges, which replenish after a short time. Also, if there's no other way around it, Nikola can also teleport out of danger. The Nova, for example, does damage to every minion surrounding Tesla simple, yet effective. Gadgets have a limited number of uses, but they are generally useful in every situation. The time it takes to reload could be just enough to spell doom for the hero. Weapons have unlimited ammo, but the size of their clips vary wildly. ![]() Although keep in mind that there are limitations. Naturally, the inventor has access to over a dozen weapons and gadgets. These minions have forgone the need for clever tactics, choosing instead to bum-rush him with their superior numbers. Over the course of several stages, Nikola Tesla is attacked by wave after wave of cosmic entities. The standard approach isn't always ideal, but the team at 10tons clearly has an understanding of what makes these games so enthralling. Tesla vs Lovecraft instead focuses almost entirely on polishing what works, delivering a familiar but still very entertaining take on classic "white knuckle" action. They experiment with design-decisions to create a unique spin on the genre. Several games attempt to eke out their own niche. As the glut of twin-stick shooters continues to grow, it becomes more and more difficult for quality titles to stand out.
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